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Solecist Project
Red Federation RvB - RED Federation
23166
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Posted - 2015.05.03 08:48:33 -
[1] - Quote
Ship combat*
Are you sure you don't want to get rid of ... SHIP COMBAT ... *cough*
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Corpses4Drifters
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Solecist Project
Red Federation RvB - RED Federation
23196
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Posted - 2015.05.03 09:10:46 -
[2] - Quote
Nicolai Serkanner wrote:Wow, what a very elaborate troll topic. Wow, what a stupid troll post.
See how this can go both ways?
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Solecist Project
Red Federation RvB - RED Federation
23197
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Posted - 2015.05.03 09:46:20 -
[3] - Quote
Nicolai Serkanner wrote:Solecist Project wrote:Nicolai Serkanner wrote:Wow, what a very elaborate troll topic. Wow, what a stupid troll post. See how this can go both ways? You are correct. I never said my post wasn't trolling the troll. Any other things you want to point out? The fact remains the wall of text is a bollocks wall of text. Yeah it really lacks a point and just exposes her even more of the hater she is. You should have seen her rage about gankers.
I can put her on a list to a few others already ... ... who funnily enough all behave the same way.
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Solecist Project
Red Federation RvB - RED Federation
23198
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Posted - 2015.05.03 09:53:22 -
[4] - Quote
Ishtanchuk Fazmarai wrote:Scipio Artelius wrote:Statements like - PvP is necessary to destroy stuff. Without destroying stuff, EVE economy would be destroyed; EVE economy is about the cycle of creation and destruction and PvP keeps that wheel turning - are commonly used for one of two reasons:
1. to diminish someone else's playstyle, or 2. in response to someone who has done just that.
They don't mean anything, because it's irrelevant. The game isn't at risk of losing either pvp or pve, so once the epeen waving is removed, there's very little substance to any of these statements. They are all self-evident to a degree and mostly, self-serving.
Just as stupid is the argument that "without pve there can be no pvp". Except IMO it's at a risk of losing PvE to other games whose developers take it more seriously than CCP, specially after exploiting a limited niche for 12 years. What you call "more seriously" is nothing more than "better manipulation".
People are being literally manipulated into playing, baited at their best point ... their superiority complex.
You know exactly what I am talking about. It's the thing that makes you rage and hate real people who shoot down players in a game that allows people to do so. Because these real people show you that your superiority is nothing else but an illusion and once you got ganked your whole imaginary world collapses.
I had this covered over and over again, it's getting boring.....
The reason why PvE in other games is better ... ... is because it serves the purpose of keeping people there.
It's not comparable to EVE at all.
In EVE you aren't a hero. You are a worthless piece of trash. No amount of NPC bashing will fix that.
If you need that, then there are lots of other games who cater to your superiority complex.
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Solecist Project
Red Federation RvB - RED Federation
23201
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Posted - 2015.05.03 10:30:21 -
[5] - Quote
Black Pedro wrote:Ishtanchuk Fazmarai wrote:Scipio Artelius wrote:Statements like - PvP is necessary to destroy stuff. Without destroying stuff, EVE economy would be destroyed; EVE economy is about the cycle of creation and destruction and PvP keeps that wheel turning - are commonly used for one of two reasons:
1. to diminish someone else's playstyle, or 2. in response to someone who has done just that.
They don't mean anything, because it's irrelevant. The game isn't at risk of losing either pvp or pve, so once the epeen waving is removed, there's very little substance to any of these statements. They are all self-evident to a degree and mostly, self-serving.
Just as stupid is the argument that "without pve there can be no pvp". Except IMO it's at a risk of losing PvE to other games whose developers take it more seriously than CCP, specially after exploiting a limited niche for 12 years. It is not. There is little long-term satisfaction in gathering resources in safety, doing a bunch of clicks and building something that you can never really lose. The risk of loss is what makes gathering or building anything meaningful and give those things actual value and this is not present in most other games. Exactly. All the other games serve no other purpose than feeding the egos of those who play it.
That's your "better PvE" in a nutshell.
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Solecist Project
Red Federation RvB - RED Federation
23223
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Posted - 2015.05.03 13:40:25 -
[6] - Quote
Malcanis wrote:I await your results with interest. it's your investigation and if you want to work out better figues than my quick and dirty napkin math can provide, I'll be fascinated to see both the numbers and the results of you doing something for yourself instead of trying to complain that other people aren't doing it for you in just the way you want. You're right! This thread actually turns out to be interesting!
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Corpses4Drifters
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Solecist Project
Red Federation RvB - RED Federation
23223
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Posted - 2015.05.03 13:43:49 -
[7] - Quote
Ishtanchuk Fazmarai wrote:Black Pedro wrote:Ishtanchuk Fazmarai wrote:Yes, they sell a PvP-centric game where 62% of the subscribers don't PvP. What could be wrong with ignoring PvE and focusing on PvP alone?  We've gone over all this before. Close to half of all players regularly PvP ("Professionals" and "Agressors"), and those that do stay 50% longer with the game. CCP knows where their bread is buttered and what makes this game unique and that is not the dated PvE experience. That's not to say PvE/Industry players aren't important, just that they would be crazy to try to shift the focus of their game away from PvP for some reason you still haven't made clear to me (to poach subscribers from other games?). Not only crazy, but that would be selling out on the core principles of the game they set out to create well over 12 years ago. LOL, now 38% is "close to half". Then 62% is "two thirds", isn't it?  And you fail to get my point. PvE is the biggest part and the worst part of EVE for no reason. CCP should make it better as soon, but also while, they can. Then PvP still would have their awesome game, and PvE would also have an awesome game. PvE retention would be longer and thus population would be back to growth (same input with less loss=growth), which in turn would be awesome. Can you figure EVE with 65k regularly online? 90k? 150k? I would be so damn proud to play a game that was able to outperform its glory days!  But then I am not optimistic about that. CCP may outperform their glory days, if some of their new projects doesn't misfires. But EVE Online... *shakes head* You have a point there ... ... but making people join for the PvE ... ... does not really promote the sandbox, don't you agree?
I mean ... sandbox. Player interaction, no matter what type. People who do nothing else but isolated PvE don't really do much for the sandbox ...
... don't you agree?
And, when I look at what CCP are doing ... ... they are already working on better PvE anyway ... ... in form of burner missions and whatevertheflyingf*** is happening with Drifters.
No?
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Solecist Project
Red Federation RvB - RED Federation
23243
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Posted - 2015.05.03 14:10:25 -
[8] - Quote
Jonah Gravenstein wrote:Your mistake is assuming that PvP players only do PvP, they know how the other bits of the game work and see them as extensions of their traditional PvP activities. I see this all the time.
For some reason carebears believe that ... ... because they only carebear ... ... combat oriented players only do that.
From the same root grows the silly idea that ... ... without carebears ... ... we'd have no ships.
This is one of the best points to show how Ignorance is dictating their views.
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Solecist Project
Red Federation RvB - RED Federation
23284
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Posted - 2015.05.03 19:25:26 -
[9] - Quote
Ishtanchuk Fazmarai wrote:Mr Epeen wrote:Ishtanchuk Fazmarai wrote:
Disclaimer: I am not suggesting to get rid of PvP. But maybe CCP should start looking at the role of PvE in the economy with different eyes... or just start looking at it AT ALL.
I can't disagree. CCP has touted over and over that the 'holy trinity' (gather/build/destroy) is the fuel that runs the engine that is EVE Online. As I see it from my perspective, this is way out of balance right now. Too much of the first two and not enough of the third. Ship destruction through PVP is sorely lacking in the equation for whatever reasons and has been for some time. One of these reasons is most certainly the natural aversion to risk that most combat pilots have. They become too invested in KB stats and ignore the fun to be had in just blowing stuff up and getting blown up. There are three options. Reduce mineral yield, raise the cost of building, or provide more avenues for destruction. With a decades worth of stockpiled minerals and ships sitting in hangars all over New Eden, the only viable solution is the last one. More destruction. Player on player ship destruction has hit its peak, in my opinion. It would be great to see more of it. A lot more of it. But without a fundamental change in the human condition, we won't. As much as we tell ourselves this is a game, deep down we don't want to lose a ship. We're just wired that way. So we avoid combat unless it's a sure thing. And there is simply not enough sure things to allow destruction to keep up with the pace of construction. One option is too take a look at expanding the PVE side of the game. Rework it though. Make it an actual risky venture and not a wallet filler for the perceived step up into PVP combat. That doesn't work. If it did, we'd not be in this situation. It needs to be a thing unto itself. A risky thing requiring PVP fits and a real need to be at the keyboard. One of the fundamental errors was creating two different games in one. Until that is rectified we will continue to see stagnation. How can you PVP when you've been trained to PVE? It's like trying to play Chess and Checkers on the same board. It doesn't work. Once PVE becomes a PVP game with bots instead of a way to make ISK while AFK, I think we'll see not only more destruction, but more inclination for people who start in PVE to become more likely to fight other players. And the more we'll see some fun back in the game while bringing back balance to the gather/build/destroy equation. Mr Epeen  "Pure" PvP games have a limited lifespan as they split every new player into either a winner or a loser. Losers quit the game (nobody pays for losing) and winners become better at winning, until new players stand no chance of winning and so every new player becomes a loser and quits. Then the old players grow bored of easy wins and/or too afraid of losing against better players and they quit too, and then the game dies. EVE lasted 12 years because of PvE, not PvP. If you ask some people, they'll tell you that EVE survived 12 years in spite of PvP...
This is a myth. It's being spread by people like you. All I know. Even reallife.
It's nuts.
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Solecist Project
Red Federation RvB - RED Federation
23293
|
Posted - 2015.05.03 21:15:41 -
[10] - Quote
Nevyn Auscent wrote:Fun fact on 'Random' missions. There have been studies done on this and most MMO players actually HATE 'random' and like being able to look the guides up. This here is EVE.
The people who want guides are the easymode players ... see some posts before.
If they hate the challenge, then they can leave for easier games.
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Solecist Project
Red Federation RvB - RED Federation
23352
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Posted - 2015.05.04 07:19:48 -
[11] - Quote
Ishtanchuk Fazmarai wrote:But they bloody love a challenge. If that was true for everyone, PvE wouldn't even exist. Because the last thing PvE ever is ... is challenging.
Especially compared to competing with other players.
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
23403
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Posted - 2015.05.04 12:29:05 -
[12] - Quote
Yeah people start with PvE and quit. Of course they do.
They shouldn't get into the position of doing PvE in the first place ... ... then it would be much less likely for them to quit the boringness.
People who call for better PvE because of noobs ... ... ignore that it's their own griefing carebears who make noobs do PvE ... ... and thus ultimately make them quit.
Who deserves blame is these griefers and all the "PvP"ers who do not cover the rookiecorps. It's them who are at fault for letting griefers have control over new players.
Not CCP.
And trust me I tried making people aware.
EVERY SINGLE PERSON I EVER TALKED TO ONLY HAD TWO INTERESTS:
.) Ranting .) Himself, because helping is no fun. .) Himself
And what happens now is that the nullsec forces take over recruiting ... ... with the potential of making it worse for everyone else ... ... because what leaders want is human labor, not thinking people.
So after letting this a while run I would like to point out that there are people who completely took this issue out of your hands already.
I just wished ANYONE would really care and help kicking griefers out of the game. But you don't. You all just suck on your own words as if they meant anything.
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
23425
|
Posted - 2015.05.04 13:34:06 -
[13] - Quote
Mr Epeen ... that is already gradually being addressed with burner missions.
Drifters' AI is doing their part as well.
I don't mind better PvE, as long as it is indeed better ... ... and not what many PvE players won't from games like WoW.
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
23428
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Posted - 2015.05.04 13:50:22 -
[14] - Quote
Oh btw did anyone see how we scratched the 40k yesterday?
Game must be in a horrible state!
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
23428
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Posted - 2015.05.04 13:59:19 -
[15] - Quote
malcovas Henderson wrote:Solecist Project wrote:Oh btw did anyone see how we scratched the 40k yesterday?
Game must be in a horrible state! WHAT!!!!!!!! You must have logged all your alts then  Priscilla waves at you ... ... and Eve wonders why she talks about herself in 3rd person.
xD
Hey btw can I call you up ingame in a few hours? I could use some help! :)
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
23433
|
Posted - 2015.05.04 14:20:54 -
[16] - Quote
You can not fix a problem by ignoring the reasons it exists in the first place.
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
23489
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Posted - 2015.05.05 00:24:14 -
[17] - Quote
Ishtanchuk Fazmarai wrote:Black Pedro wrote:(...) If you want to actually build a universe or PvE encounters, you should try another game, one that's essential core concept is not "full time PvP in a sandbox environment" as the New Pilot's FAQ tells us. (...) You're the second one to link that guide without reading it. Do you know what's funny? The first chapter of the guide is titled "What is EVE Online?" Do you know the answer? NOTHING. The guide never defines "What is EVE Online". They introduce new players to being a capsuleer (1.1, Who do I play as?), to New Eden (1.2 Where does EVE Online take place?), to MMOs (1.3 What is a massively multiplayer game?), to the persistent world (1.4 What is meant by GÇ£continuous and persistent world"?), to Tranquility (1.5 How many servers are there?) and to the trial account (1.6 Can I get a free trial account for EVE Online?). That's it. You and the guy who did it before you have been quoting fabricated bullshit.  You are such a sad, lonely person ... I feel pity for you.
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